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2009-04-04

Cat Shit One



That's strange but cool, if you look the tone and style, it just look like MGS4, but they are cutes bunnies! This is a trailer of the anime series called Cat Shit One, or as it's known in the US ... Apocalypse Meow. Directed by Kazuya Sasahara (who you might know as the brains behind Bikini Samurai Squad).
Japan's Studio Anima publicized its computer-animated adaptation ofMotofumi Kobayashi's Cat Shit One manga at Tokyo International Anime Fair this week. ADV Manga released three volumes of the original Cat Shit One manga under the title Apocalypse Meow in North America. The manga follows three American soldiers — Bota, Perky and Rats — during the Vietnam War . The trio just happen to be cute animals in the Cat Shit Onerecon group.

The 12-episode anime series of "real and fierce combat by cute and fluffy animal" updates the manga's premise by making the three soldiers part of a modern private military company. In the first episode, the three attempt to rescue hostages, but end up surrounded by guerrillas demanding the withdrawal of United States Armed Forces in the area. (The original manga had an updated manga sequel with a similar premise called Cat Shit One '80.

以上資料來自:蟻速畫行
很有趣且衝突的組合,戰爭題材結合可愛動物的點子。即使不是為了配合遊戲,也都是個會吸引人想一窺究竟的商業題材。重點是目前看到的episode,質感很好,也表示砸不少摳摳,若非有背後遊戲市場的支撐,想必也很難製作出降的品質。
"動畫"應該是個比想像中更有彈性的媒材或工具。韓國在遊戲上的應用,日本在動漫領域的根植,美國的國際市場商業動畫長片,或是歐洲的藝術動畫...等等,當然也不是這麼絕對,不過,至少都還有很清楚的發展重點。台灣動畫或許因為市場關係,難以投入大規模的成本,就跟電影產業一樣,勢必在未來甚至現在,尋求並確定台灣的定位與角色。
這是個有趣的議題,但似乎不適合在這篇章裡插這張嘴...哈哈,有機會再說吧...
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2009-04-03

【數位雕塑家 - Scott Eaton】





SCOTT EATON – SHORT BIO    簡介 

Scott Eaton is an artist, technical director and lecturer residing inLondon , UK . He received his master’s degree from the MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to integrate the lessons of the old masters with modern computer graphics tools. Working in computer graphics combines his interest in the technical aspects of computer science with the visual and artistic nature of digital sculpture, rendering and animation.

Scott Eaton 是個兼具傳統雕塑手藝,且熟稔數位高科技應用的藝術家,同時也常駐英國倫敦擔任講師。在他獲得麻省理工學院媒體實驗室(MIT Media Lab)的學位認可後,隨即赴往義大利的佛羅倫斯藝術學院(Florence Academy of Art)學習傳統藝術,而自此開始,Scott Eaton 便試圖將古老的傳統藝術,與現代的電腦繪圖技術,作跨領域的結合。在他的電腦繪圖創作中,透過高科技形式的介面,Scott Eaton 希望複合古典與現代,呈現出極富視覺效果與藝術性格的數位雕塑或動畫之類的作品。

Scott has transferred many of the lessons from Florence and the knowledge of years of subsequent study into his Anatomy for Digital Artists Course. He believes that understanding the underlying form and function of the figure is critical to success as a character designer, modeler, rigger or animator. His course combines classical anatomy training with modern digital tools and gives artists a solid foundation for astering artistic anatomy. Scott is currently working as Senior Technical Director at Framestore, London. He divides his remaining time between his art, consulting, and his anatomy courses. His clients include Pixar, Sony,
Microsoft Game Studios, The Mill, Pixologic, and many other post production houses and games studios.

在佛羅倫斯,Scott Eaton 為了他的數位藝術創作,致力於研讀藝用解剖學,而這幾年來的累積,也成為他能跨學門的轉換工具與材料。他深信,唯有了解人體之內與表皮之下的構造與機能,才得以成功地升任為一名人物角色的設計師、建模師、關節設計師或是動畫師。Scott Eaton 有著藝用解剖學的深厚基礎作為本錢,讓他在使用數位工具創作時,更得心應手。
Scott Eaton 目前在倫敦名為 Framestore 的學校從事技術指導,所以除了藝術創作以及諮詢顧問的工作之外,他還有一些學校內的解剖學課程要教授。委託過他的客戶包含了皮克斯、新力、微軟遊戲工作室、The Mill、Pixologic…以及一些後期製作公司和遊戲開發工作室。

Scott Eaton 的網站: http://www.scott-eaton.com/


Zbrush 網站專頁:http://www.pixologic.com/zclassroom/artistinaction/scotteaton/




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【藝用解剖學 - Anatomy for the artist】


右欄的相簿連結,可以找到解剖學相關資料
以及這個網站...

相簿主人的部落格是"動畫人生",連結在右欄LINKS,有許多動畫相關資料,特別是綁定RIGGING...

另外不得不推的是..."動畫筆記本",連結在右欄LINKS,作者人在洛杉磯...畢業於CalArts(California Institute of the Arts,由華德迪士尼創辦的學校),不管是動畫產業動態,動畫介紹,評論,觀念分享,好文推薦...等等的資訊相當豐富,是動畫人充實腦部糧食的好所在...
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